How to Play

How do I play fantasy sports?

 

Fantasy sports are a game of skill in which you (as “owner”) assemble and manage a group of entities within a sport (your “team”) that compete against other teams in a league on a  cumulative scoring basis, or in some sports in head-to-head matchups.  Most commonly, fantasy leagues consist of 8, 10, or 12 teams, but may contain more or less.  Once you join a league, you will make your team by selecting drivers/players to make a roster.  Through the compilation of points based on the performance of your teams drivers/player, the object is to determine, over the course of a season, the last team standing - the champion.

 

 

What are the different types of YouRulz leagues?

 

Free - Run a totally free private league – participants pay nothing. Customize your rules and your scoring with a subset of features available to Premium and Paid Entry leagues. 

 

 Premium - Users may subscribe to a Premium Subscription for a specific sport for the season.  The subscription will allow a user to join or create as many free leagues with premium features as desired.  Premium features include all of the above plus the ability to create public leagues, special bonus scoring options such as Pole Position Award, Overall Fastest Lap, and more, and In-Race Driver Swaps.  

 

Paid Entry League - These are leagues where users pay an entry fee at the beginning of the season and have the opportunity to win cash prizes throughout the season.  The commissioner sets the entry-fee amount for each user, and we automatically collect league dues from each user as they complete the join process.  You choose all prizes and settings accordingly.  All paid leagues have the premium features included at no additional charge.  YouRulz charges a league fee of 10% of the league entry fees.  Paid Entry Leagues are limited to residents in specific states.  See our Legal FAQs for more details on specific state rules.

 

 

How do Driver Swaps work?

 

During a race event, a user may feel the need to change drivers.  For example, if a driver is involved in a crash.  Once the user performs a driver swap, the system will track what point in the race the swap was completed.  You will retain the points earned by driver 1 up to that point, and will start tracking points for driver 2 at that point.  Finishing points for position will be prorated for each driver based on where each driver finished and the percentage of the race each driver completed.